IronHeart.AI
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NPC Characters powered by IronHeart.AI
USE CASE / 05

Persistent AI NPC Runtime
built as infrastructure.

Give game NPCs persistent personality, emotional voice, memory and event-driven behavior across player sessions.

View Cloud API pricing
THE OPERATING PROBLEM

From model output to dependable behavior.

Players notice when a character forgets a major event or repeats dialogue that no longer fits the world. Static dialogue trees and stateless generation both break continuity in different ways.

IronHeart can maintain governed character state while game events, player identity, knowledge and entitlements influence the next interaction.

Teams can begin with a managed Cloud API pilot, move interaction-critical paths to the edge, or scope a private deployment. The partner owns the customer experience and operational policy; IronHeart supplies the cognitive runtime beneath it.

What IronHeart sells

A configurable cognitive runtime—not a one-size-fits-all robot personality. Partners purchase managed Cloud API access or scope edge, offline, private-cloud and OEM production licensing with integration support.

01

Persistent character state

Coordinate this capability with live identity, interaction state and product policy instead of treating it as an isolated feature.

02

World-event hooks

Configure behavior per role and environment, then preserve it through versioned testing and publication.

03

Expressive voice

Connect the module to approved knowledge, memory and actions while retaining a clear human escalation path.

THE COMPLETE COGNITIVE LOOP

Six modules.
One interaction state.

A useful embodied system cannot treat voice, memory and action as unrelated calls. IronHeart coordinates the modules around the live person, environment, role and task.

Each module can be configured per robot or product while published versions preserve a reproducible operational state.

01Perception
02Realtime voice
03Persistent memory
04Personality
05Gaze
06Actions
01

Receive a game event

Capture the live user, environment and task context.

02

Update character state

Relate the current event to identity, memory and approved knowledge.

03

Generate bounded dialogue

Coordinate voice, personality, attention and policy.

04

Return dialogue and actions

Complete the bounded outcome or transfer with context.

BUY & DEPLOY

Start with the integration path that fits the product.

Primary buyer: Game studios, interactive entertainment platforms and virtual-world teams.

What to measure: Evaluate end-to-end task completion, conversational recovery, policy compliance and the quality of human handoff for npc characters.

Required controls: Character safety, player memory controls, age policy and monetization boundaries belong outside improvised dialogue.

01 / MANAGED

Cloud API

Prototype and launch with managed realtime runtime services and the published API plans.

Review pricing →
03 / CONTROLLED

Private Cloud

Run inside customer-controlled infrastructure with an enterprise integration agreement.

Request enterprise scope →
Foundation model forSocial interaction across perception, voice, memory, personality, gaze and actions.
Partner retainsHardware, customer experience, business rules, data policy, safety authority and go-to-market.
IronHeart providesRuntime configuration, cognitive modules, adapter contract, versioned publication and deployment support.
Commercial pathCloud API subscription for evaluation; custom scope for edge, offline, private cloud and OEM production.
FAQ

Questions before integration.

Is IronHeart.AI a complete npc characters application?

It is cognitive runtime infrastructure. The partner owns the interface, hardware, business rules, customer relationship and go-to-market.

How can a team purchase it?

Start with a Cloud API plan for evaluation. Edge, offline, private-cloud and OEM production licensing are scoped through an integration workshop.

Can the runtime use our existing knowledge and systems?

Yes. Server-side adapters can connect approved knowledge, identity, workflow and hardware systems.

What should be validated before production?

Character safety, player memory controls, age policy and monetization boundaries belong outside improvised dialogue.

BUILD WITH IRONHEART

What should your robot become?

Tell us about the embodiment, use case and deployment constraints. We will map the fastest evaluation path.

[email protected]